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Stop Skeletal Morph


Stops a currently running Skeletal Morph.

InputsTypeInfo
TargetEasyMorphComponent Reference
SkeletalMorphTargetNameName of a currently playing Skeletal Morph to stop.

Replication

This function also comes in 3 replicated variants:

  • Stop Skeletal Morph Multicast
  • Stop Skeletal Morph On Client
  • Stop Skeletal Morph Server Command

Generally, you would want the server to execute the Stop Skeletal Morph Multicast Node. The logic behind how this call is made is up to your game design. We also provide an "On Client" and a "Server Command" variant for ease of use.
The "On Client" variant stops the Skeletal Morph only on the owning Client. The "Server Command" variant is a quick way to have any player stop a Skeletal Morph on their Character (through a key input as an example). However, there is no additional server-side logic to check whether the player is allowed to do this actions or not. The Server Command does a plain rerouting of the Stop Skeletal Morph to all Clients.

In short, build your own Server logic and then call the Multicast variant from the Server as a Best Practice.