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Get Currently Playing Skeletal Morphs


Returns all Skeletal Morphs that are currently playing.

The output Array only contains Skeletal Morphs that are being updated during this tick. The moment a Skeletal Morph finishes, it is removed from the backing list and will not show up in the Output Parameter. Multiple Skeletal Morphs can be played concurrently. However, if the same bones are being modified by multiple Skeletal Morphs, only the last will be applied. So running multiple Skeletal Morphs in parallel can be used to morph different parts of the body at the same time.

InputsTypeInfo
TargetEasyMorphComponent Reference
OutputsTypeInfo
CurrentlyPlayingSkeletalMorphsArray of NamesArray of Skeletal Morph setups that are currently being played.