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Instant Skeletal Morph


Instantly sets the specified Skeletal Morph instead of animating towards it.

InputsTypeInfo
TargetEasyMorphComponent Reference
SkeletalMorphNameName of the Skeletal Morph to apply.
TargetValueFloatThe value the morph should jump to instantly. Normally between 0.0 and 1.0
MaxValueFloatThe max value can normally be kept at 1.0

Replication

This function also comes in 3 replicated variants:

  • Instant Skeletal Morph Multicast
  • Instant Skeletal Morph On Client
  • Instant Skeletal Morph Server Command

Generally, you would want the server to execute the Instant Skeletal Morph Multicast Node. The logic behind how this call is made is up to your game design. We also provide an "On Client" and a "Server Command" variant for ease of use.
The "On Client" variant applies the Skeletal Morph only on the owning Client. The "Server Command" variant is a quick way to have any player apply a Skeletal Morph on their Character (through a key input as an example). However, there is no additional server-side logic to check whether the player is allowed to Morph or anything. The Server Command does a plain rerouting of the Instant Skeletal Morph to all Clients.

In short, build your own Server logic and then call the Multicast variant from the Server as a Best Practice.