Get All Current Skeletal Morph Values
Returns all up-to-date Transform Values used by Skeletal Morphing.
This function usually gets called from the Animation Blueprint to store a copy of all values for the Bone Modify Nodes.
Inputs | Type | Info |
---|---|---|
Target | EasyMorphComponent Reference |
Outputs | Type | Info |
---|---|---|
CurrentSkeletalMorphValues | Map of Name and Transform Pairs | Map that allows the lookup of all current Bone Transforms. |