📄️ Play Skeletal Morph
Plays the specified Skeletal Morph.
📄️ Stop Skeletal Morph
Stops a currently running Skeletal Morph.
📄️ Is Skeletal Morphing
Returns whether any Skeletal Morph is playing or not.
📄️ Get Currently Playing Skeletal Morphs
Returns all Skeletal Morphs that are currently playing.
📄️ Get Last Played Skeletal Morph
Returns the name of the most recently started Skeletal Morph.
📄️ Get Current Skeletal Morph Value
Returns the current Skeletal Morph Value of a single Bone.
📄️ Get Current Skeletal Morph Values For Bones
Returns all up-to-date Transform Values for the Bone-Names provided.
📄️ Get All Current Skeletal Morph Values
Returns all up-to-date Transform Values used by Skeletal Morphing.
📄️ Get All Current Skeletal Morph Values As Options String
Returns all current Transforms for all Bones that have been morphed as an Options string. You can call this function before opening a level to send the data along to the game mode of the new level.
📄️ Set Skeletal Morph Values From Options String
Sets all current Transforms for all Bones that have been morphed from an Options string parameter. Use the Get All Current Skeletal Morph Values As Options String function to get a properly formatted options parameter you can use with this function. If you set "Set as Default" to true, the Default Skeletal Morph will get overwritten and morphing to default will morph to the Skeletal Morph loaded from the Options string. Otherwise you can Morph to "AutomaticCustomPlayerCharacter" as this will be the used if you don't want to overwrite the Default.
📄️ Does Skeletal Morph Exist
Returns whether a Skeletal Morph with the specified name exists in the Skeletal Morph Setup.
📄️ Get Current Skeletal Morph Time
Returns how long the requested Skeletal Morph has been playing (in Seconds).
📄️ Instant Skeletal Morph
Instantly sets the specified Skeletal Morph instead of animating towards it.
📄️ Set Bone Translation
Sets the translation of a single Bone.
📄️ Set Bone Rotation
Sets the rotation of a bone
📄️ Set Bone Scale
Sets the scale of a single Bone.
📄️ Set Multiple Bones Scale
Sets the scale of multiple bones at once
📄️ Update Capsule Collider
This function is used by the automatic Capsule Collider adpation/scaling mechanism. We also made it publicly accessible in case you want to manually update the Collider.
📄️ Add Skeletal Morph
Adds the specified Skeletal Morph to the Setup of all Clients (and Server).
📄️ Remove Skeletal Morph
Removes the specified Skeletal Morph from the Setup of all Clients (and Server).