Dismember Body Part
Dismembers / Cuts off the specified Body Part if it was properly setup.
Dismembering a Body Part will call the OnBodyPartDismembered Event Dispatcher with the resulting Body Part Actor.
Inputs | Type | Info |
---|---|---|
Target | EasyMorphComponent Reference | |
BodyPart | Name | Name of the Body Part to Dismember/Cut off. |
Replication
This function also comes in 3 replicated variants:
- Dismember Body Part Multicast
- Dismember Body Part On Client
- Dismember Body Part Server Command
Generally, you would want the server to execute the Dismember Body Part Multicast Node. The logic behind how this call is made is up to your game design.
We also provide an "On Client" and a "Server Command" variant for ease of use (and Prototyping).
In short, build your own Server logic and then call the Multicast variant from the Server as a Best Practice.