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Get Currently Playing Morph Target Animations


Returns an Array of Names of all Morph Target Animations that are currently being played.
The output Array only contains Morph Target Animations that are being updated during this tick. The moment a Morph Target Animation finishes, it is removed from the backing list and will not show up in the Output Parameter. Multiple Morph Target Animations can be played concurrently. They will mix as you'd expect from the Skeletal Mesh Editor Preview of Morph Targets.

InputsTypeInfo
TargetEasyMorphComponent Reference
OutputsTypeInfo
MorphTargetAnimationsArray of NamesArray of Morph Target Animations that are currently being played.